Kampagnen |
---|
IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Some Sidhe commoners long for the prestige of their magic-using betters. They try with all their might to master the art of casting lightning at their foes with deadly precision, but find it is beyond them. At the last, however, they discover that there is an element they can somewhat control -- frozen water. This is their claim to greatness.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Snowdancer |
Kosten: | 17 |
LP: | 31 |
Bewegungskosten: | 5 |
EP: | 35 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Sidhe Hoarfroster |
Fertigkeiten: |
sword Klinge | 5 - 2 Nahkampf | ||
snow wind Kälte | 3 - 7 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | 0% |
Kälte | 20% |
Arkan | -10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Dorf | 1 | 60% |
Höhle | 2 | 40% |
Höhlenwand | 100 | 100% |
Hügel | 2 | 50% |
Kluft | 100 | 100% |
Pilzhain | 2 | 50% |
Sand | 2 | 30% |
Schnee | 2 | 50% |
Seichtes Wasser | 3 | 20% |
Sumpf | 2 | 30% |
Tiefes Wasser | 100 | 20% |
Wald | 1 | 60% |
Wiese | 1 | 40% |